The Backgammon game is a true classic board game that never gets old, but gets better with an online Backgammon live version that allows you to play. double v — the backgammon rule of doubling cube. he loses only the value showing on the doubling cube (one point, if there have been no doubles). A double or redouble may be offered only when it is the player's turn to play and before he has thrown the dice. He shall be deemed to have thrown the dice even if he rolls cocked dice. A double may be accepted or declined.
BackgammonEven today the world follows the "Crawford Rule", so named after John from an analytic point of view" by another double winner of World Championships, Bill. Hamilton, Robert, Backgammon, Rules of the Game, Photo vorhanden. Goren Wiggins, Norm, Boards, Blots and Double Shots, Photo vorhanden. Züri Liga Analyse paykasakartsiparis.com Adobe Acrobat "Good etiquette makes for good backgammon and good fun. Tournament-Rules-EUBGF-FebGER(3).pdf.
Backgammon Rules Doubles The board and starting positions VideoHow To Play Acey-Deucey Backgammon - Guided Step By Step Game
Then because he has no more men on 19, he is entitled to remove one man from 20, the next highest point, with the remaining move.
Diagram illustrate another aspect. Both White and Black have gaps in their home boards, i. If White throws a he cannot remove any men because he has no men on those points.
Instead he must move a man down from a higher point to a lower point. In diagram he moves and Black in the same diagram throws double 5.
With the first 5 he removes the one man on the 20 point. He cannot remove any men from the 21 point because he still has men on Therefore he is forced to move the 2 men on 19 down to Now that he has no further men left on the 20 point or the 19 point, he must with his last move, remove one man from his 21 point.
When the bearing off stage is reached you are not compelled to remove a man. If it suits your purpose you may move within your home board instead of taking a man off the board.
Diagram is an illustration of the type of situation in which you would elect to move a man rather than take it off the board.
In this case Black has a man waiting on the bar to re-enter your home board, and White throws If he now removes one man from the 6 point, and one man from the 5 point he will expose two blots to Black, and it is probable that Black would hit one of them.
White therefore must first remove a man from 6 with the 6 he cannot move a 6 within the home board so is compelled to bear off the man with the 6.
The remaining man on 6 he moves 5 points In this way no blots are exposed for Black to hit. As you know, you must play your move if possible.
You are not entitled to refuse it. It sometimes happens that you get, say, a in a Situation where none of your men, as they presently are, can move 6.
In that case you must, if you can, play a 2 in such a way that the man moved can then move the 6 afterwards. In Diagram, for instance, you White would much rather not be able to play your 6.
However, you can play and you are obliged to move a man on Black's twelve point to your eleven point and on to your five point, thus leaving Black a double shot at your remaining man on bis twelve point.
Sometimes you can play part of your move but not all of it. In Diagram, you throw You have a possible 5 and a possible 3, but not both.
You would rather play the 3, making Black's eight point, but the rules require you to play the higher number, the 5, so you have to leave two blots.
There are several methods of scoring in backgammon, we only use the traditional one. If you get all your men off the board before your opponent, you win a single game and score one point.
If you 'gammon' your opponent by getting all your men off the board before he has removed a single man you win a double game and score 2 points.
If you 'backgammon' your opponent, by getting all your men off the board whilst he still has a man on the bar, or in your home board, you win a triple game and score 3 points.
The purpose of the double and triple game is to allow the winner to earn a suitable reward for a decisive victory. The doubling cube brings to backgammon extra excitement, tension and skill.
Each face of the cube bears a number to record the progressive doubles and re-doubles, starting with 2 and goes on 4, 8, 16, 32 and At the start of the game the doubling cube is placed in the centre of the bar, mid-way between the two players with the face turned to This indicates that the cube is zero, and that neither player has possession of it.
At any point during the game, a player who thinks he is in a winning position, may, when it is his turn to play, and before he casts his dice, double the stakes by turning the cube to 2, and pushing it towards his opponent's side of the board.
His opponent has the choice of accepting in which case the game continues at double the original stake or refusing.
If he declines a double the game is over, and he must pay over one unit of stake. The player who accepts the double draws the cube to his side of the board, and now 'owns' the cube.
He now has the right to re-double his opponent at any point during the rest of the game, but the original doubler cannot re-double. Dice Rules: If any dice the jump the center bar, land resting on the bar or the frame, land off the board, or are in any other way not laying flat on one side, both dice must be re-thrown.
Object Of The Game: The object of standard backgammon is for each player to move all of their checkers around the board, into their home board, and be the first to bear off all of their checkers.
Moving Checkers: On each players turn they will cast the dice and move their checkers according to the numbers face up on the dice. Blots and Hits: A single checker resting on a point is known as a blot.
Bearing Off: Once a player has successfully moved all of their checkers to their home board they may begin bearing off the checkers to win the game.
Scoring: There are a number of ways score backgammon, and it really comes down to player choice in most cases.
Doubling and the Doubling Cube: Each backgammon game starts with a stake of one point. Other Optional Rules: Players have developed some additional rules that they like to play with over the years.
Automatic doubles rule — If doubles are thrown on the first dice roll, the stakes of the game are doubled.
Beaver and Raccoon rule — When a player offers a double, their opponent may immediately offer a redouble, called a beaver. So, this situation would look something like this: The game starts with stakes at 1 Player 1 offers a double from 1 to 2 If player 2 declines the offer, player 1 gets 1 point Player 2 immediately redoubles beaver to 4 If player 1 declines, player 2 gets 2 points Player 1 immediately redoubles raccoon to 8 If player 2 declines, player 1 gets 4 points 3.
The Jacoby Rule — The rule was designed to speed up game play by encouraging players to offer doubles. Acey Deucey Backgammon Rules For Acey Deucey set up the board like this:.
Entering checkers: Acey Deucey begins with all checkers off the board entirely. They can choose anything from to , and play all 4 moves.
Then the player gets to roll again and play that roll as a normal. If acey deucey is rolled again, the same moves are repeated until an ace deuces is not rolled.
Hyper Gammon Rules To play hyper gammon, set up your board like this:. Long Gammon Rules To play Long Gammon, set up your board like this:.
Nack Gammon Rules Nack Gammon requires the board to be set up as follows:. Search for:. To do so, he has to take the doubling cube and put it in front of his opponent with the face of the dice showing 2.
Once a player takes the doubling cube, he owns it and he is the only one that can offer to redouble the stakes of the game to 4. In certain scenarios, doubles in backgammon have additional rules that we are going to detail below.
Most of the time backgammon is played in a match format. Two players try to reach a number of points in order to win the match the number of points is always odd.
The Crawford rule stipulates that when a player is one point away from victory, his opponent cannot use the doubling cube on this particular game it is what we call a Crawford game.
The other way to enjoy backgammon is the money play. The game stops when one of the players gives up.
Crawford Rule Jacoby Rule Beaver and Raccoon Variations. When a checker is hit, it is put on this middle area The aim of Backgammon is to be the 1st player to bear off all your 15 checkers.
The dice are to be played individually, in any order. To move a checker using a die, move it the number of points shown by the die. A checker can not be moved to a point occupied by 2 or more of the opponent's checkers.
Once the 1st die is played, the second one can be played. This completes the turn and the other player's turn begins.
For example, in the initial position White rolls Click the image to see the final position It can move one of the 2 back man using the 4 not using the 5 first as the point is occupied by more than 2 opponent men.
For example in 5 point match: Score Cube actions Outcome Game 1 Cube allowed in Game 1 Player 1 wins 2 pt Game 2 Cube allowed in Game 2 Player 1 wins 2 pt Game 3 CRAWFORD GAME Doubling is not allowed Player 1 loses 1pt Game 4 POST CRAWFORD GAME Doubling is allowed Player 1 loses 2pt Game 5 POST CRAWFORD GAME Doubling is allowed Player 1 wins 2pt Player 1 wins the match Note: In game 4 and 5, player 2 should double as soon as possible because he has nothing to lose remember, that it's the same elo loss whether you lose or Like the Jacoby rule, Beaver and Raccoon are not used in match.
Description Starting Position NackGammon :this variation has been created by Nack Ballard. It involves much more strategy. Backgames are more frequent in this variation.
HyperGammon : it is played with only 3 checkers. The game is highly tactical. LongGammon : The strategy in this variation is very different from backgammon.
If a checker is hit. To decide who goes first, you and your opponent each roll one die. In the case of a tie, you both roll again. The player who rolls the higher number goes first.
That player does not roll the dice again; they play the two numbers just rolled on their first turn. Notice that the player who goes first never has doubles on their first turn because ties on the first roll are always broken.
The object in backgammon is to move all of your checkers around the board into your home board and then bear them off.
The first player to get all their checkers off the board is the winner. Q: What is the ace-point? The ace-point is another name for the one-point, the last point you can move your checkers to before bearing them off.
No, you must play your roll if there is any legal way to do so. But the standard game has no such restriction.
A doubling cube is a cubical block, a little larger than a regular die, with the numbers 2, 4, 8, 16, 32, and 64 printed on its faces. It is sometimes simply called the cube.
The purpose is to allow players to bet on the game as they are playing. Q: How do you use a doubling cube? At the beginning of the game, the doubling cube is placed halfway between the players, either on the bar or at the side of the board, with the number 64 face up.
The 64 means that the stakes have not been doubled yet. That is, either player can make the first double. At any point during the game, a player who thinks he has a sufficient advantage may double the stakes.
He can do this only at the beginning of his turn, before he has rolled the dice. When a double is offered, the opponent may refuse the double , in which case he resigns the game and forfeits the current stakes.
The current stakes is the value of the cube before the double is offered, in this case one point. He places the cube on his side of the board with the number 2 face up.
The number 2 represents the fact that the stakes are now doubled. The position of the cube means that player now owns the doubling cube and only he may make the next double.
If the game later turns around and the player who owns the cube feels he now has an advantage, he may redouble the stakes to 4.
His opponent may refuse and give up the current stakes now two units or he may accept and continue play at quadruple the initial stakes. There is no limit to the number of doubles and redoubles in a single game, except that no player may double twice in a row.
At the end of the game, the loser pays the winner the value of the doubling cube in whatever units they have agreed to play for. For example, if playing for one dollar a point and the doubling cube shows 4, then the loser pays the winner four dollars.
In the case of a gammon or backgammon , this amount is doubled or tripled. Yes, you can double at the start of any turn.
Some people play that if the two players roll the same number on the first roll of the game, then the doubling cube is automatically turned to 2.
The cube stays in the middle but now the first voluntary double of the game will be offered at 4. If the players roll the same number again, then the cube is turned up another notch, though players often agree to limit the number of automatic doubles to one per game.
Introduction Q: What is match play? When backgammon tournaments are held to determine an overall winner, the usual style of competition is match play.
Competitors are paired off, and each pair plays a series of games to decide which player progresses to the next round of the tournament.
Backgammon Rules Doubles Backgammon Rules Doubles brauchen. - Account OptionsOne man may be moved the total of the two dice thrown, or one man Jocuri Slot be moved the number shown on one die, and an entirely different man the number shown on the other die. If the first roll doubles, the value of the game becomes two points. The cube remains in the middle where no player has control of it. Thereafter, normal doubling rules apply. Backgammon Rules Setup Backgammon is a game for two players, played on a board consisting of twenty-four narrow triangles called points. The triangles alternate in color and are grouped into four quadrants of six triangles each. The quadrants are referred to as a player's home board and outer board, and the opponent's home board and outer board. The player reaching the decided score first, wins. Decide when to pay: at the end of each game (a) or when you stop playing (b). (a) The loser pays the winner the agreed original stake multiplied by the value of the doubling cube and further multiplied in case of a gammon (by two) or a backgammon (by three). Backgammon is a game for two players, played on a board consisting of twenty-four narrow triangles called points. The triangles alternate in color and are grouped into four quadrants of six triangles each. The quadrants are referred to as a player’s home board and outer board, and the opponent’s home board and outer board. The home and outer boards are separated from each other by a ridge. At the end of the game, the winner gets the number of points shown by the doubling cube. This number has to be multiplied by 2 in case of gammon and by 3 in case of backgammon. In certain scenarios, doubles in backgammon have additional rules that we are going to detail below.