Die besten Decks Die besten Clash Royale Decks Deck-Finder. In welcher Arena bist Du? 3 4 5 6 7 8 9 10 11 12 Was für ein Deck brauchst Du? Ladder. Clash Royale Deck Guide - Miner Poison Deck For Arena 8+ | Clash Royale for the miner push and deal great splash damage offensively and defensively. Die besten Decks fr Clash Royale: Von Arena 4 bis Arena 9. Solltest du noch nicht den Wchter in Arena 7 oder 8 freigeschaltet haben Ok also.
Best Arena 11 Decks in Clash RoyaleDie besten Decks Die besten Clash Royale Decks Deck-Finder. In welcher Arena bist Du? 3 4 5 6 7 8 9 10 11 12 Finde Decks mit den beliebtesten Karten. Here are present the Best Decks in Clash Royale for Arena 11 (Electro Valley), this Level 8. The Log. Level 9. Elite Barbarians. Level 9. Princess. Level 9. Bats. Best Clash Royale Decks.
Best Arena 8 Deck Let’s look at each card. VideoTOP 3 BEST ARENA 8 DECKS! AMAZING DEFENSE + ULTRA COMBO PUSHES! This deck uses two cards that you unlock in Arena 8: Lumberjack and Elixir Collector. For defense, rely on Furnace to pull Hog Riders and other building targeting cards to the center. What to expect from Arena 8? The five colors of magic all represent their own ideas Lovescout24 Login philosophies of what true power really is.
For example, Arena 8 Golem decks rarely carry the Freeze spell because of its heavy cost compared to Zap and poor damage compared to Lightning. But Freeze can be handy to reset the charged Inferno, get your Golem to the tower for that sweet explosion damage or just to force troops to retarget and buy your Night Witch more time to kill off that PEKKA.
Title says it all. Keep in mind that Horde is also weak to spell damage Arrows, Zap, Fireball and gives away elixir value. The last card in your Arena 8 deck should be a building.
All of these buildings can take at least two hits from an incoming Hog Rider and many of them can take four hits from a Giant.
Mortar is a very unique card to defend with. Especially the classic Hog Rider decks. Because at these levels the decks are very useful.
At least they will help you a lot in the rest of the game. It would be much more accurate to raise your cards accordingly.
This deck has 2. Its defensive potential is good and offensive potential is moderate. This Hog Rider deck is a good choice for free-to-play players.
Hog Rider is your win condition. Fireball and The Log are your spells so no matter what use them wisely.
You can bait Fireball, Poison and Lightning with Cannon. Alternatively, you can bait Fireball, Poison and Lightning with Musketeer.
So these are your most important cards for baiting your opponent. Try those synergies:. Tap or click here to quickly add this deck to the game.
This deck has 4. Its defensive potential is great and offensive potential is also great. Golem is your win condition.
Lightning, Barbarian Barrel and Tornado are your spells so no matter what use them wisely. Alternatively, you can bait Fireball and Lightning with Lumberjack.
Barbarian Barrel, Lightning and Tornado are your damage spells so no matter what use them wisely. So these are your most important cards for baiting.
This deck has 3. Barbarian Barrel, Tornado and Freeze are your damage spells so no matter what use them wisely. Tornado and Lightning are your damage spells so no matter what use them wisely.
Mini P. Its defensive potential is average and offensive potential is good. This Lava Hound deck is a very bad choice for free-to-play players.
Fireball and Zap are your damage spells so no matter what use them wisely. Its defensive potential is good and offensive potential is also good. Here are a few ways to defend it.
Barbarians by themselves do a fine job stopping the hog rider even if goblins are coming along to back him up. They will tank the damage from the goblins while they kill the hog rider.
In most cases the hog rider will only get one hit on your tower. Another advantage is that the cannon will help with taking out the goblins so that your barbarians make it out of the battle at close to full health.
The minion horde can also be used to take out the hog rider. The advantage with the minion horde is that they will all survive with full health.
With all the new troops and buffs to older troops there are some pushes now that are really hard to stop. We have sparky, royal giant, musketeers, pekka, goblin and other hard to stop troops.
When it comes to sparky and the royale giant specifically, I would refer you to the stop sparky and stop royal giant articles.
Those articles show you how to use the troops in this deck to stop those troops. When it comes to stopping other types of pushes I suggest you use the same strategies.
I will also show you one example on how I stopped push with three musketeers and a princess behind a Pekka.
Here I already had my cannon down which was a good thing, and I played my minion horde as soon as the Pekka crossed the bridge. Waiting another second with playing my minion horde would have been better, but I was full on elixir which I believe made this play optimal.
Still the poison together with a zap took out all the musketeers before they were able to deal any damage to my tower. I sent skeletons after the princess once she got locked onto my tower, and then I drop the hog rider to counter-attack.
This is an example from a game I just played where I defended and used my defending troops to counter-attack with.
Here I first defend my own tower with barbarians. It is a bit hard to see, but here I played a hog rider and spear goblins.
They both join my barbarians on the attack. My opponent played a minion horde which I countered with zap.
The spear goblins took out the minion horde with ease, and they are now focused on bringing down the enemy tower. My barbarians do the tanking and are able to take out the goblins my opponent is defending with.
He also dropped spear goblins next, but my barbarians took them out as well. As you can see, my spear goblins have done a lot of damage to the tower and left it low enough so that my two barbarians can easily take it out.
My two spear goblin heroes are still alive while the tower is down. When you are able to defend your tower without losing any of your troops you will be able to make a real strong push like this.
Pushing both lanes at the same time is a strategy I rarely use, but with this deck it is a very good strategy as you have so many good troops to split push with.
My favourite troops to split push with would be the hog rider in one lane and the minion horde in the other. If you play this right after your opponent drops and elixir collector he has no way to defend it.
He has to choose one lane to defend in as you can see here, and you are able to get to the other tower unhindered and deal a ton of damage.
My hog rider actually got one last hit in here and brought the tower town to hit points. Not a bad way to start the game! This is another example of pushing, this time with barbarians and the minion horde.
Use this to your advantage in defense. Requires a sound strategy. Is an expensive deck. There are three common places that you can place the Elixir Collector.
First, you can place it behind a side tower. Second, you can place it behind the main tower. This is a good option if your opponent uses Miner or Goblin Barrel because both side towers will defend the Elixir Collector.
Third, you can place itin front of your towers. You rarely want to place the Elixir Collector here. People generally place it here when they want to use it to defend.
The enemy troops will attack this first, instead of your tower, giving you more time to mount a defensive attack. Only use this as a last resort because it rarely results in a positive elixir trade.
Place the Elixir Collector down when you have max elixir. It is expensive 6 elixir so make sure you are prepared if your opponent attacks right after you deploy the Elixir Collector.
Offensively, Golem will be your go to. Save up your elixir the Elixir Collector can come in handy here and deploy your Golem near the back of the board.
This will give you time to regain elixir by the time it crosses into enemy territory. All the other cards are supportive units. Lumberjack can be a good card to send in first because then the other troops can benefit from the rage spell it leaves behind after it dies.
Keep in mind that the Lumberjack moves very quickly, and the Golem moves very slowly. Time the two just right so that the Golem will be close enough to the Lumberjack when it dies.
Versatile cards. It prepares you for almost all scenarios. The Furnace complements the Royal Giant because it provides a constant stream of Fire Spirits that defend the Royal Giant against smaller air and ground units e.
All the other units are used to protect the Royal Giant as it attacks. You can use the supportive units defense as well. While on the defensive, the Lighting spell is ideal for protecting your tower against bigger offensive units.
Dedicated defensive units. Aggressive offensive strategy. Place the Lumberjack and Battle Ram down at the same time. They are both fast units, so it will be a quick attack.
The Battle Ram will head straight for enemy buildings and the Lumberjack will attack enemy units. You will want to place the Lumberjack slightly ahead of the Battle Ram so it is the unit that dies first.
The Minions and Royal Recruits are supportive units that work well on offense and defense. This is especially helpful against enemy tank units like Golem or Giant.
All the cards in this deck are versatile, meaning you can use them for offense and defense. Simply place the Mortar on your side of the board where it is in range to attack the enemy towers.
Use the Miner to dig directly to the enemy tower. This provides guaranteed damage to the enemy tower. To defend the Miner, use Poison.
Placing Poison around your Miner will kill these low HP units and deal damage to the enemy tower. You can also use the Giant Snowball when defending your Miner.
You can throw the Giant Snowball at an enemy and it will temporarily stun the enemy in addition to dealing damage to it.
Simple approach to offense and defense. Most of the time the Miner and the Giant will be your go to offensive units. Depending on the situation, you can either deploy the Giant toward the back of the board or right at the bridge.
Placing the Giant at the back of the board gives you more time to replenish your elixir, but it also gives your opponent more time to mount a defense.
Placing the Giant at the bridge limits your remaining elixir, but it puts more pressure on your opponent. Decide which is best. For example, if your opponent just used a lot of elixir, putting the Giant near the bridge would be the better choice because you know that your opponent will struggle to defend for the time being.
In der Regel Best Arena 8 Deck Sie auch 25 Spieltag Einzahlungen Гber Ihr MobilgerГt. - Best Arena 11 Decks in Clash Royale (Electro Valley, 3400 - 3800 Trophy Range)Clash Royale Das sind die besten Kartendecks für Arena 2.) Giant Double Prince Best Arena 8 Decks 3.) Giant Skeleton Witch Best Arena 8 Decks 4.) Golem Baby Dragon Best Arena 8 Decks 5.) Hog Goblin Barrel Best Arena 8 Decks Deck 8: Rage Quit This Lumberjack doesn't just cut down trees. He will cut down your enemies. This deck uses two cards that you unlock in Arena 8: Lumberjack and Elixir Collector. Lumberjack is a legendary card. He has a quick attack and when he dies, he drops a rage spell. Elixir Collector is a building that will generate extra elixir for you. 8/13/ · Hog Trifecta Arena 8 Deck. The hog trifecta deck is by far one of the most used decks in the game right now for both Arena 8 and Arena 9, but there is a solid reason for that. The hog trifecta deck is a very strong deck because it is so versatile. This is an example from a game I just played where I defended and used my defending troops to counter-attack with. All of these buildings can take at least two hits from an incoming Hog Rider and many of them can take four Postbank Lotterie from a Giant. Tap or click here to quickly add this deck to the game. Minion horde. These cards are the Ice Spirit and Lumberjack. The enemy troops will attack this first, instead of your tower, giving you Fc Augsburg Hoffenheim time to Casino Roadhouse a defensive attack. It is a important threat for your opponent. This Golem deck is a very bad choice for free-to-play players. You Planet Moolah Slot App use the supportive units defense as well. The Balloon combined with the Freeze spell is a powerful team. After I got my barbarians to level 10 I have been using them a lot.